Legacy: Steel&Sorcery - Modular farm houses

Notorious studios - Legacy: Steel&Sorcery
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This was a super fun project Aaron and I tackled together for the forest and farmlands map. We wanted a system that lets level design place a bunch of different house configurations, without putting a huge workload on level art having to hand place and edit everything.
Added difficulty with this was making sure all of the houses have functional interiors.
It was a challenge making the houses look unique and whimsical so they would align with the awesome concepts Cole made, while being easy to work with and stay modular.
It boiled down to making different types of roof structures that could be a simple 2-sided roof, or have an opening for an ''addon' which could be an extension to make a T or L shaped house. You could then place a combination of different walls to add windows and doors.

I took on most of the planning, modeling, modular side of it and unwraps/mapping, and Aaron did the interior and exterior level art as well as some of the unique modules we needed for specific buildings.

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Concept Art By
Cole Eastburn
Jimmy Lo
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Environment Art By
Aaron Hamman
Nace Jelovcan
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Level Art By
Thomas Pelletan
Bora Helvacioglu
Aaron Hamman
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Lighting By
Ted Helmers
Aaron Hamman
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VFX By
Oscar Guerrero
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Interactables By
Eric Braddock
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Tech Art By
Sam Rice
Colin Alteveer
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Materials By
Daniel Thiger
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Level Design By
Colin Volrath
Tessa Vosika

Small farm house on the edge of Greenwood

Small farm house on the edge of Greenwood

A safe hamlet in the farmlands

A safe hamlet in the farmlands

Lone house deep in the Greenwood forest

Lone house deep in the Greenwood forest

(Level art - Aaron Hamman, Thomas Pelletan, Bora Helvacioglu) (Level design - Colin Volrath, Tessa Vosika)

(Level art - Aaron Hamman, Thomas Pelletan, Bora Helvacioglu) (Level design - Colin Volrath, Tessa Vosika)

(Level art - Aaron Hamman, Thomas Pelletan, Bora Helvacioglu) (Level design - Colin Volrath, Tessa Vosika)

(Level art - Aaron Hamman, Thomas Pelletan, Bora Helvacioglu) (Level design - Colin Volrath, Tessa Vosika)

All of the indoors were gameplay areas so every module had to be functional

All of the indoors were gameplay areas so every module had to be functional

All of the indoors were gameplay areas so every module had to be functional

All of the indoors were gameplay areas so every module had to be functional

I made a burned down version for the more sketchy areas of the map

I made a burned down version for the more sketchy areas of the map

Concept by Cole Eastburn

Concept by Cole Eastburn