Legacy: Steel&Sorcery - Modular castle kit

Notorious studios - Legacy: Steel&Sorcery

The castle kit was one of the first, big tasks I was assigned to take charge on - supported by Aaron Hamman who was crucial in art production of the game, as well as my growth from mid to senior artist.

I worked closely with level design to make sure they had as much freedom as possible, and make the level art workload as small as possible. A big part of it, and the reason the kit ended up being so versatile was tech art support provided by Sam Rice.

It was an evolving task since the kit was heavily used in all of the maps, so we kept adding to it. It was used to build castles, ruins, dungeons, crypts, bridges etc.

All of the assembly and amazing level art shown in the screenshots was done by Thomas Pelletan, Bora Helvacioglu and Aaron Hamman.
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Concept Art By
Cole Eastburn
Jimmy Lo
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Environment Art By
Aaron Hamman
Nace Jelovcan
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Level Art By
Thomas Pelletan
Bora Helvacioglu
Aaron Hamman
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Lighting By
Ted Helmers
Aaron Hamman
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VFX By
Oscar Guerrero
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Interactables By
Eric Braddock
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Tech Art By
Sam Rice
Colin Alteveer
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Materials By
Daniel Thiger
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Level Design By
Colin Volrath
Tessa Vosika

(Level art - Aaron Hamman, Thomas Pelletan, Bora Helvacioglu) (Level design - Colin Volrath, Tessa Vosika)

(Level art - Aaron Hamman, Thomas Pelletan, Bora Helvacioglu) (Level design - Colin Volrath, Tessa Vosika)

(Level art - Aaron Hamman, Thomas Pelletan, Bora Helvacioglu) (Level design - Colin Volrath, Tessa Vosika)

(Level art - Aaron Hamman, Thomas Pelletan, Bora Helvacioglu) (Level design - Colin Volrath, Tessa Vosika)

(Level art - Aaron Hamman, Thomas Pelletan, Bora Helvacioglu) (Level design - Colin Volrath, Tessa Vosika)

(Level art - Aaron Hamman, Thomas Pelletan, Bora Helvacioglu) (Level design - Colin Volrath, Tessa Vosika)

Finished ''hero'' asset (Blockout - Blender, Sculpting - Zbrush, UVs - Maya, Materials - Substance Painter)

Finished ''hero'' asset (Blockout - Blender, Sculpting - Zbrush, UVs - Maya, Materials - Substance Painter)

Examples of ''hero/non-modular'' sculpts I made for the castle kit

Examples of ''hero/non-modular'' sculpts I made for the castle kit

Castle kit assets and modules (multiple people worked on these, including some outsourcing support)

Castle kit assets and modules (multiple people worked on these, including some outsourcing support)

Prefabs and POIs made out of castle kit assets (Level art - Aaron Hamman, Thomas Pelletan, Bora Helvacioglu) (Level design - Colin Volrath, Tessa Vosika)

Prefabs and POIs made out of castle kit assets (Level art - Aaron Hamman, Thomas Pelletan, Bora Helvacioglu) (Level design - Colin Volrath, Tessa Vosika)

Concept by Jimmy Lo

Concept by Jimmy Lo

Concept by Jimmy Lo

Concept by Jimmy Lo