A personal project where I tried to apply the knowledge I gained from a mentorship with Lucas Annunziata, which I was fortunate to have a while ago. I tried my hand at slightly more serious/realistic stylized PBR.
Lots of inspiration for both art and modular approach taken from Ranko Prozos' Vagrant Story artworks, and Philip Klevestavs' Snowy Little Town.
Really enjoyed exploring Unreal Engine 5 and trying to utilize as much of its tools as possible to make faster progress. Happy to get some more complex shaders up than I was previously used to and spent a lot of time learning lighting theory and execution in UE.
Big thanks to Domen Kozelj for continuous feedback and inspiration!
Vertex paint shader with a mask and fake depth